4 Jun 2024 Human-centered computing → HCI theory, concepts and models; Empirical studies in HCI. KEYWORDS. Disengagement, Exiting Games, Player Experience
Characterizing The Experience And Process Of Exiting Play Sessions
Overview: Characterizing the Experience and Process of Exiting Play Sessions
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1 Oct 2024 Games: Characterizing the Experience and Process of Exiting Play Sessions. Proceedings of the ACM on. Human-Computer Interaction, 8(CHI PLAY)
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions. DMITRY ALEXANDROVSKY∗ and KATHRIN GERLING Karlsruhe
Our work contributes to HCI games scholarship by: (1) demonstrating that need- frustrating experiences exist and play a distinct role in game selection and (dis)
leaving class for sessions could sometimes feel awkward. Despite this, they through small group therapy sessions cultivate a community that supports the
What are the antecedents, processes, and engagement effects of need-frustrating experiences in games? Proc. ACM Hum Comput. Interact Vol. 7, No. CHI PLAY
characterization, examining immersion in various educational settings, and analyzing how game difficulty and feedback mechanisms affect player experience
via an online survey after all play sessions ended. 2.3.3 Aggregated Data. We created one large aggregated dataset that stores the IDs of the students, their
In a mixed-method survey, I show that some—but not all—players are successful in compensating for frustrated needs in daily life by playing games (Study 2
Why do children do this? Piaget has been characterized as proposing that symbolic play helps devel- opment, for example, as having “concluded that play was
Further, these experiences may have the potential to enhance mental health and well-being in children and adolescents. In this article, we summarize the
Each 1-hr session of play was divided into three 20-min blocks. The Of course, much work remains to characterize the level (or levels) of processing at which
The co-authors show this through simple, yet heartfelt and practical, strategies inviting children to experience learning in a different way, navigate
11 Feb 2018 A qualitative research method is recommended for this study. Specifically, the socio-rhetorical criticism, a multi-dimensional approach to
13 Sept 2023 We recorded interactions between instructors and students in remote synchronous online physics problem-solving sessions and surveyed students
Several respondents described having to endure re- peated encounters with individuals who had made their work environments hostile, even after leaving their
was going to have to play along a little bit of the political game Notably, respondents who have stayed in the academic pipeline despite negative experiences
With the principle that each child is the focus of the group process, the facilitation of CCGPT aims to allow children to experience full movement and decision
11 Apr 2023 This heterogeneity in developmental trajectories and outcomes make EL siblings an ideal group for studying variations in the development of play
Here, we report the results of a qualitative study to define and characterize negative mentoring experiences of undergraduate life science researchers